Cocoa Design Patterns
Learning OpenGL ES for iOS
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    Cocoa Design Patterns
    by Erik M. Buck, Donald A. Yacktman
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    Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming
    by Erik M. Buck

Cocoa Design Patterns

Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent,and simple.


Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone Development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start.

This book’s midsection is a catalog of essential design patterns you’ll encounter in Cocoa including:

 

  • Fundamental patterns, such as enumerators, accessors and two-stage creation
  • Patterns that empower, such as singleton, delegates, and the responder chain
  • Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers.


And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers.