Cocoa Design Patterns
Learning OpenGL ES for iOS
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  • Cocoa Design Patterns
    Cocoa Design Patterns
    by Erik M. Buck, Donald A. Yacktman
  • Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming
    Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming
    by Erik M. Buck

Bullet Physics and Cocoa

  • File

    Physics.zip

     (271K)
    This zipped folder contains an Xcode project to build a sample iOS application combining the open source Bullet physics engine with Apple's GLKit for 3D graphics. See the companion tutorial article at InformIT http://www.informit.com/articles/article.aspx?p=1914612. Use this version if you already have Bullet installed for development on your Mac.
  • File

    PhysicsPlusBullet.zip

     (3.7M)
    This zipped folder contains an Xcode project to build a sample iOS application combining the open source Bullet physics engine with Apple's GLKit for 3D graphics. See the companion tutorial article at InformIT http://www.informit.com/articles/article.aspx?p=1914612. This version is self contained and includes the needed subset of files from Bullet. Use this version to get started quickly if you don't have Bullet installed for development on your Mac. Note: It's better to get open source code directly from the maintainers: http://bulletphysics.org/.
  • File

    PhysicsTest.zip

     (1M)
    This file contains a Mac OS X 10.8 Mountain Lion version of the physics simulation. You must have Mountain Lion to build and run this version. Note: The project has been slightly updated to simplify substitution of Apple's GLKBaseEffect class in place of the application's custom PTEffect class.